A game this ambitious shoulda ignored the fans and taken the time to make. I've also been hearing something similar to security breach and how the fans had pushed the devs to release it early with these bugs, which is entirely possible. Many are enjoying the 3D visuals, the freedom of play, the scares, and of course, FNAF: Security Breach's multiple endings. Cyberpunk was pretty good, but it is essentially a broken product at launch and it shoulda been delayed again. Metacritic user scores offer a good indication of players' response to a game, but with discrepancies between fans on Steam and Metacritic, it's not clear just why FNAF: Security Breach has been rated the series' most disappointing game.
The Pizzaplex was huge, discovering new rooms was fun, and unlocking new abilities and learning how to evade new foes. Getting away from the point-and-click style of the previous games, Security Breach really came through with the environment.
Despite the series no longer having Cawthon at the helm, fans were excited to see the first AAA Freddy's adventure, and many are enjoying what the game has to offer. With nothing more to add, allow me to me review Five Nights at Freddy’s: Security Breach. With the help of Freddy Fazbear himself, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters - as well as new, horrific threats. Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. The title suffered from multiple delays, and an internal shift saw FNAF creator Scott Cawthon retire earlier this year, following backlash over the developer's decision to financially support a number of controversial political parties. Five Nights at Freddy’s: Security Breach is the latest installment of the family-friendly horror games loved by millions of players from all over the globe.
Some games besides FC4 that I've had to do this with include Dead Rising 3 (PC port in general is kinda poorly optimized, unfortunately), Dark Souls 1 (again, PC port's iffy, though DS2 ran very smoothly fullscreened at 900p), Assassin's Creed: Unity (yeah we're running into a pattern now aren't we?), and Fallout 4 (okay this breaks the pattern, this is actually a good PC port, but my PC just isn't powerful enough to run it fullscreened and maintain both good graphical quality and a good framerate).The latest game in the series, developed by Steel Wool Studios, has had a rocky road to release. Most of the time that's enough to get the framerate to a decent spot. ADAPT TO SURVIVE - Access security cameras to survey the environment and plan your route through danger Distract enemies by knocking over paint cans and toys Hop into hiding spots and allow danger to pass, or try to outrun your pursuers. THE HUNTERS AND THE HUNTED - Once nighttime protocols are initiated, the animatronics at Freddy Fazbear’s Mega Pizzaplex will relentlessly pursue all intruders. Oftentimes my fallback resolution is just running a game windowed in 720p. INCLUDED - Five Nights at Freddy’s: Security Breach will feature an exclusive sticker sheet.
My rig's not a very powerful one but it's still decent for most games that came out in the past 5 years (GTX 660, AMD six core 6120, 600 watt PSU, and 10 GB of RAM, and don't ask, I already know 10 is apparently a weird amount of RAM to have), and given my monitor is only 1600×900 I'm not trying to push 1080p or 4K on anything (I don't even do down sampling), but still on some occasions I'll run into games that run like crap at my native 900p (which is the native resolution a lot of modern console games run in too, I've actually heard that even today on systems like the PS4 not many games run native 1080p unless they're like a 2D game or an HD remaster, which don't use all the horsepower). As of this post, I've been marathoning the Far Cry series of games, and while I was able to maintain good framerates in FC1, 2, 3, and even Blood Dragon (the FC3 standalone expansion), the moment I started FC4 and got into actual in-game graphics (the game starts with an FMV) the framerate felt like it was somewhere around 15 FPS at best at my native resolution.